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History

1900s

1962

1978

1979

1988

1991

1992

2001

2010

2019

Origins

The original idea of virtual reality draws from the idea of perspective that developed during the Renaissance, ideas about the correlation between illusion and reality during the 19th century, and more modernly, science fiction. During the 20th century, Morton Heilig developed the Sensorama, which was a mechanical device that provided one of the earliest immersive sensory experiences in history.

Boy uses Sensorama machine

Early VR

Aspen Movie Map and LEEP

In the second half of the 20th century, virtual reality saw several dramatic developments as follows:

Aspen Movie Map - one of the first navigable virtual worlds

Large Expanse, Extra Perspective (LEEP) optical system - a more convincing in-depth field of view that was adapted by NASA

Cyberspace Project at Autodesk - first implemented VR on a low-cost personal computer

Later VR

Virtual reality continued to develop as the 20th century came to a close and eventually became what we know as virtual reality today:

Cave automatic virtual environment (CAVE) - first cubic immersive room involving a projected environment where users could see their own bodies in relation to others

Angels - first real time interactive immersive movie using a dataglove and high-resolution goggles

SAS Cube - first PC-based cubic room

Oculus Rift - one of the most common consumer VR headsets today released its first prototypes

CAVE, the SAS cube, and the oculus rift headset